A History of Strategy Games – Our Top 5 Picks

A History of Strategy – Our Top 5 Picks


The first ever release of Command & Conquer

Strategy games… We gathered resources and minerals, built our armies strong, and sent them to defeat our opponents. Games like Command and Conquer, Red Alert, Civilisation, and Star Craft. Some of our all time favourites where we spent hours of time. Historical games like these that will live with us gamers forever.

“Strategy is a pattern in a stream of decisions” —Henry Mintzberg

Command and Conquer / Red Alert

Back in 1995, Westwood released the first ever Command & Conquer on PC and Playstation 1 (that brings us back). Remember tiberian? We built tiberian factories that converted gorgeous green crystal into cash so we could purchase more bad ass weapons. You know what I’m talking about.

Flame Tank

NOD Flame tanks

In the earliest releases, multiplayer was non-existent, but still we played the same levels over and over. Remember flame tanks? One of our favourite items to purchase. Although never keep your troops close, if the tank explodes, it will burn your infantry down.

Who was your favourite team?

NOD or GDI, each team had troops or tanks to match each others’ power. The original game moved on to many sequels. Red Alert where you could be the Allies or Soviets. Become China, GLA or the US in Generals. Yuri’s Revenge where you unlock Yuri’s special forces for an absolute bizarre looking army.

Ever enjoy sending hordes of angry mobs? It was hilarious to sneak these groups from the GLA into an unprotected base and tear S**T up.


Gameplay became even more fun as Command & Conquer became 3D

The series carried on for years. Multiplayer rooms are still filled today with a tonne of players ready for war.

Star Craft

HELL YES!! This was the beginning of multiplayer strategy….


The Terran Battlecruiser

Waging war across the galaxy with three unique and powerful races. The Star craft series was another big hit during this era. Star Craft II was praised as one of the benchmark real-time strategy games of its time. It had multiple sequels such as Wings of Liberty, Heart of Swarm and Legacy of Void. The high quality cinematics created an integral storyline, building the brand into more with fictional novels and merchandise.

Zerg, Terran or Protoss, who would you pick?

Terran was our favourite, and the battlecruiser was just the best. Battlecruisers had the ability to demolish through tank lines, unless faced with another battlecruiser. TvT match-ups can be a beautiful chess game of tanks and air control where battlecruisers are used most often. But a lot of gamers hated this style of match, because they were usually very long matches. You either run your marines into tanks, rage and quit. Or you learn how to make tanks on the other side disappear.


Star Craft’s action packed battles

Like Command & Conquer online, there will be just as many players ready for war.

Strategy games were dominating the market then, and still killing it today. Twitch has over 1.2 million followers who regular tune in to the Star Craft II channel and watch gamers face others online.

Age of Empires

How can we forget this one?

The first title ever released was way back in 1997, with Age of Empires II: The Age of Kings, released on September


Age of Empires II concept art

30, 1999. Even on Twitch, Age of Empires II is ranking in the top most watched games. Each round involves collecting as many of the four basic resources (wood, food, gold and stone) as you can and using them to build an army to destroy your enemy. As you advance through the various ages, you’ll have the power to improve each one of these four unit types with new technologies and training styles. Age of Empires II was a brilliant game, but one that didn’t stand up to the subtlety and depth of games like Starcraft.

If you’ve been keeping up with latest releases from the series, Age of Empires 4 was released in August 2017 by Relic Entertainment. Even with the latest release, Age of Empires II still streams higher on Twitch than any other release of the series.


First released in 1991. Civilization is a turn-based strategy game in which you attempt to build an empire to stand the test of time. Become Ruler of the World by establishing and leading a civilization from the Stone Age to the Information Age. Wage war, conduct diplomacy, advance your culture, and go head-to-head with history’s greatest leaders as you attempt to build the greatest civilization the world has ever known.

So what did PC Gamer have to say about it?


Civilization 6

Civilization had over 6 seperate releases. Let’s start from the end, Civilisation 6: Rise and Fall. Civilization 6 is the ultimate digital board game. More than ever in the series, the board—the world—is the soul of every opportunity and challenge. We build empires, compete for a set of victory conditions, and fend off warmongering leaders like that scoundrel Peter the Great. We are also playing with, and against the board. Forests and deserts and resource-rich tundras each influence the flow of our civilization, granting us boons and burdening us with lasting weaknesses.

While Civilisation 6 is presumably the most transformative advance forward for the series. Its progressions shouldn’t trip up long-lasting players excessively. There’s certainly an expectation to absorb information to survive, however, a lot of what you need be to be successful isn’t fundamental when you begin. Regardless, you settle urban communities, create tiles, prepare military units, wage turn-based fighting, and direct tact. It reflects past Civilisations closely enough that hints from the in-game adviser were all I needed to course-correct when something I hadn’t seen before came my way.

Heroes of Might & Magic III


Angels defending their castle in battle

We would hate to think the amount of hours spent playing this one.

Heroes of Might & Magic III is a strategy game with some slight differences from the rest. We still collect resources, but we don’t battle in the standard ‘birds-eye-view’.

Battle perspective.

We actually jump into another view for battle, a tactical turn-based combat. For example, if you have 1000 angles, we only have 1 angel on the battle ground with ‘1000’ as a number. It simplifies the battle view. We also have the option to seperate infantry into multiple groups, i.e. 3 angels with 3 seperate numbers. Obviously the higher the number, the stronger the infantry.


Exploring the map for resources

Gameplay consists of strategic exploration on the world map. Our heroes (on horseback), get a certain amount of distance to travel. We face enemies, other heroes and visit our forts, ramparts, who ever your team maybe. Each time we visit home, we build more structures in order to create stronger infantry, but we can only build certain structures once we have gathered enough resources.

What’s your pick?

Did you like the above suggestions? Did we miss one? Let us know and leave your comments below.

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